gaming

Counter Strike 1.6

Posted in gaming on November 17th, 2010 by admin – Comments Off

Originally released as a Half-Life mod in 1999, Counter Strike (CS) has grown to become the most popular online PC action game of all-time. Despite the availability of an updated version using Valve’s newer Source engine, CS 1.6 continues to be one of the most played games worldwide.

The tactical shooter, which played in first person view, was first released by Minh Le and Jess Cliffe as free downloads to Half-Life players. The mod turned out to be so popular that Sierra Entertainment, Half-Life’s publisher, ended up partnering with the duo to release Counter Strike 1.0 near the end of 2000. While the retail version was essentially the same as the 100 MB download (a considerable chunk of bandwidth hogger at the time), the $30 price gave you the game without the need for a high-speed connection and included additional multiplayer titles such as Team Fortress Classic, Wanted and Opposing Force.

Counter Strike For Dummies

The first-person shooter (FPS) relies on a very basic concept. Pit two teams, one consisting of terrorists and the other of counter-terrorists, with a singular mission and have them battle to its completion. There are two kinds of missions native to the original game – planting/detonating a bomb and protecting/saving a hostage. Both missions are executed against the clock. A team wins by either completing the mission objective or killing every member of the opposing squad. Other missions (which are available depending on the map you play and the server plug-ins installed) include escorting a VIP while the terrorists attempt to kill them and absolute deathmatches with no other goal but total annihilation of the opposing team.

War heats up for top Silicon Valley talent

Posted in Education, Entertainment, News, Science, Tech, economy, gaming, what on November 11th, 2010 by admin – Comments Off

Google Inc.’s decision to give all of its 23,300 employees a 10% pay raise next year — and a $1,000 bonus to boot — is just the latest volley in what has become a full-fledged war for top Silicon Valley talent.

With engineers in short supply, technology companies are competing for employees who can write the software programs needed for new products and services. And they’re increasingly stealing them from one another.

Google is particularly vulnerable. The Internet search giant, long known for aggressively recruiting the smartest in the business, is under siege from Facebook Inc. and other competitors that are trying to lure them away.

A few weeks ago, Lars Rasmussen, the brainy co-founder of Google Maps and a six-year Google veteran, bolted for Facebook, joining more than 200 former Google employees who now work at the world’s most popular social networking service.

Facebook tapped its most persuasive pitchman to close the deal. Founder and Chief Executive Mark Zuckerberg personally wooed Rasmussen to move halfway around the world from his Google office in Sydney, Australia, to Facebook’s headquarters in Palo Alto.

Facebook could be “a once-in-a-decade type of company,” the Danish-born computer science engineer said in explaining his decision.

That kind of talk rankles Google executives, who think they run the hottest company in Silicon Valley.

With 2,000 employees, Facebook is a much smaller operation than Google. Even so, 1 in 5 employees can list “Google” somewhere on their resumes, including Chief Operating Officer Sheryl Sandberg and Executive Chef Josef Desimone, who prepares fresh meals for Facebook employees.

Facebook says its recruiters don’t target Google; they seek out top candidates wherever they work.

“For us, it’s just important to find the best talent,” said Thomas Arnold, Facebook’s director of recruiting, who himself hails from Google. “If it comes from Google, that’s great. If it comes from Hewlett Packard, that’s great. If it comes from a start-up you have never heard of, that’s great. If it’s a kid sitting in a basement in small town somewhere who has created something neat on the Web, that’s even better.”

The flight to Facebook is not a subject Google would discuss, though it did throw out a few counterpunches: Google’s attrition, it said, remains below the industry standard. It hires more people every 10 days than Facebook has recruited in all from Google. And when Google makes a counteroffer to its employees, 70% decide to stay at Google rather than leave for Facebook, the company said.

“Google is an attraction and training ground for incredible talent,” recruiter Paul Daversa said. “The question is: Can Google fill up on talent as fast as it’s losing it?”

The skirmish for talent is driving up compensation and prompting a flood of offers and counteroffers. In one case, Google countered an offer from Facebook to a software developer with a promise of a 15% bump to his $150,000 salary, a quadrupling of stock benefits and a $500,000 cash bonus to stay a year, according to people familiar with the situation. He still took off for Facebook.

Google is hardly alone as it tries to make itself as sticky as flypaper to prospective recruits and employees alike.

Despite California’s unemployment rate of 12.4%, tech job listings are up 62% year over year in Silicon Valley, which has shown 11 straight months of growth, according to technology and engineering career website Dice.com. On any given day, companies are trying to fill 4,600 jobs on Dice.com, up from 2,800 open positions last year.

That reflects the strength of Silicon Valley’s major tech companies, chiefly Google, Apple Inc. and Facebook. Google dominates Internet advertising, Apple rolls out one must-have gadget after another, and Facebook has taken flight with more than 500 million users.

Along with these companies, there are newcomers such as Zynga Gaming Network Inc., a San Francisco company that makes wildly popular social games on Facebook and elsewhere. Zynga added 800 of its 1,200 employees in the last year alone.

With strong demand for their products and services, Silicon Valley companies have plenty of money to shower on signing bonuses and retention incentives.

“We believe this trend will only accelerate in the next 18 months,” Patrick Pichette, Google’s chief financial officer, said on a call to discuss the company’s strong third-quarter results. “We strongly believe that the difference between the winners and the losers in our industry will be to a large extent determined by who can continue to attract and retain the very best people.”

Venture capitalist Marc Andreessen, whose firm helps the companies it invests in recruit engineers and other key employees, says the supercharged recruiting market is the “single hardest challenge in Silicon Valley.”

“A good engineer can easily have 10 job offers,” Andreessen said.

All the top companies are poaching from the same pool: sought-after workers with a prized mix of engineering chops, ingenuity and initiative.

They raid one another’s ranks, mine colleges and universities for promising prospects and jump at unusual opportunities to nab engineers. As soon as news broke this week that Ask.com was laying off 130 people, job offers started popping up on Twitter.

In September, Feross Aboukhadijeh, a computer science major at Stanford University, bet his roommate that in one hour he could create software that would search YouTube in real time. He lost the bet (it took him three hours) but YouTube Instant racked up 1 million users in 10 days, netting Aboukhadijeh a job offer from YouTube co-founder Chad Hurley. Aboukhadijeh, already an intern at Facebook, decided to take the job at YouTube while he continues his studies at Stanford.

As the behemoths duke it out, some fleet-footed start-ups are giving everyone a run for their money in the recruiting department.

Facebook is competing with companies started by its own employees such as Asana, Path and Quora. These spinoffs are snapping up their share of the brightest engineers by appealing to their entrepreneurial instincts.

“There is definitely stepped-up and accelerated pace and urgency around courting the name talent and the high-quality talent,” Daversa said. “He who courts best is going to win. You have to embrace a candidate with a big bear hug. If you blink, he’s gone.”

jessica.guynn@latimes.com
War heats up for top Silicon Valley talent

California welfare cards can be used in many casino ATMs

Posted in News, gaming on June 24th, 2010 by admin – Comments Off

California welfare recipients are able to use state-issued debit cards to withdraw cash on gaming floors in more than half of the casinos in the state, a Los Angeles Times review of records found.

The cards, provided by the Department of Social Services to help recipients feed and clothe their families, work in automated teller machines at 32 of 58 tribal casinos and 47 of 90 state-licensed poker rooms, the review found.

State officials said Wednesday they were working to determine how much money had been withdrawn from casino ATMs by people using the welfare debit cards.


Paying customers are getting punished with this

Posted in gaming on January 21st, 2010 by admin – Comments Off

Bioshock 2’s system requirements have been published today, and guess what? Our little friend SecuROM is hidden away, cackling to itself in a way only the most evil beings know how. Alright, there’s no limit on installations this time, but honestly I won’t be happy until SecuROM goes away for good.

By the way, you can pre-order Bioshock 2 on Steam here. It’s 10% off, and comes with a free version of Bioshock (which you can gift to a friend if you already have).

Hit the jump for the (pretty reasonable) System requirements.

Minimum:

* Processor: AMD Athlon 64 Processor 3800+ 2.4Ghz or better, Intel Pentium 4 530 3.0Ghz Processor or better
* Memory: 2GB
* Graphics: NVIDIA 7800GT 256MB graphics card or better, ATI Radeon X1900 256MB graphics card or better
* Hard Drive: 11GB
* Sound: 100% DirectX 9.0C compliant sound card or onboard sound
* OS: Windows XP, Vista, Windows 7
* DirectX: DirectX 9.0c

Recommended:

* Processor: AMD Athlon 64 X2 5200+ Dual Core 2.60Ghz, Intel Core 2 Duo E6420 Dual Core 2.13Ghz
* Memory: 3GB
* Graphics: NVIDIA 8800GT 512MB graphics card or better, ATI Radeon HD4830 512MB graphics card or better

Other Requirements:

* Initial installation requires one-time internet connection.
* Ability to save game, earn achievements, receive title updates and online play requires log-in to Games for Windows LIVE.
* Software installations required including Microsoft Visual C++2008 Runtime Libraries, Games for Windows LIVE client, Games for Windows LIVE Client Patch, Sony DADC SecuROM, Microsoft DirectX.

2K Games has officially released the minimum and recommended PC system requirements for BioShock 2 via Steam, which unfortunately includes the infamous SecuROM DRM activation process.

The listing has revealed that there is a “5 machine activation limit” on each copy of the game. Here are the full list of system requirements:

Minimum:

  • OS: Windows XP, Vista, Windows 7
  • Processor: AMD Athlon 64 Processor 3800+ 2.4Ghz or better, Intel Pentium 4 530 3.0Ghz Processor or better
  • Memory: 2GB
  • Graphics: NVIDIA 7800GT 256MB graphics card or better, ATI Radeon X1900 256MB graphics card or better
  • DirectX: DirectX 9.0c
  • Hard Drive: 11GB
  • Sound: 100% DirectX 9.0C compliant sound card or onboard sound


Recommended:

  • Processor: AMD Athlon 64 X2 5200+ Dual Core 2.60Ghz, Intel Core 2 Duo E6420 Dual Core 2.13Ghz
  • Memory: 3GB
  • Graphics: NVIDIA 8800GT 512MB graphics card or better, ATI Radeon HD4830 512MB graphics card or better

Other Requirements & DRM:

  • Initial installation requires one-time internet connection; Ability to save game, earn achievements, receive title updates and online play requires log-in to Games for Windows LIVE; software installations required including Microsoft Visual C++2008 Runtime Libraries, Games for Windows LIVE client, Games for Windows LIVE Client Patch, Sony DADC SecuROM, Microsoft DirectX.

(Via Steam)

Bioshock 2 DRM: SecuROM, activation limits, and bears

Bioshock 2 will come both as a boxed retail product and a for-pay digital download if that's more to your taste. Looking at the game's page on Steam reveals something disappointing for those of us against invasive DRM: the game will utilize SecuROM and comes with a five-machine activation limit.

2K Games dealt with this decision head-on via its official forum. “BioShock 2 is using a standard Games for Windows Live activation system, much like other games you have played in the past,” a 2K Community Manager writes. “That doesn't mean you always have to be online to play or save the game—you can create an offline profile for the Single Player portion of the game (you just won't earn achievements and you can't play Multiplayer, of course.)” Of course.

“We are using SecuROM only as a disc check method for the retail copy of BioShock 2. That is it's only use.”

Well, there is also that pesky five-machine limit, which many of our readers find intolerable. Will this lead to lower sales? Who knows. It's important to know what you're buying for your money, however. A quick note: Shacknews lists the activation limit at 15 machines, but as of this writing the listing claims five. We've included a shot of the screen so you can see for yourself. It's very possible that could change before launch.